lör. aug 30th, 2025

When most new board game designers start, they usually begin small—introducing one mechanic at a time until something bigger slowly takes shape. But every now and then, a game doesn’t just grow out of rules or dice. It emerges from memory, from history, and from the emotional weight of lived experience.

Where the Idea Began

Unlike many modern designs that prioritize points and optimization first, 1975 White Christmas starts elsewhere. Its foundation lies in Saigon during the mid-1970s, at a moment when the city was caught between uncertainty, collapse, and the fragile human desire for safety. The designer drew upon personal and family history, creating not just a game but a way of asking how fear, survival, and choice can be translated onto a game board.

Designing with History in Hand

Mechanically, the game blends elements of historical simulation with story-driven strategy. Its main features include:

  • Managing Scarcity: Players balance not just tangible resources, but also time, relationships, and resilience.
  • Asymmetric Roles: Each player embodies a different perspective, mirroring the vastly different realities lived by Saigon’s citizens.
  • Emotional Movement: The journey is shaped as much by moral choices and compromises as by who “wins.”

The challenge? Preserving playability and tension without reducing history to a mere contest of points. For the designer, balance meant respecting the gravity of the past while still keeping the table engaged.

Building on a Fragile Theme

Many war-themed games risk trivializing suffering, but here the intent is different. Reflection is woven into the very fabric of play. Players are prompted to ask: What would I do in this moment? Whom would I protect? What choices would survival force me to make?

The paradox at the heart of the game lies in its title—a juxtaposition of Christmas warmth against turmoil, celebration against collapse. That clash doesn’t sit in the background; it becomes the game’s pulse.

More Than Looks: The Aesthetic

Visually, the game resists polish. Its stripped-back design gestures toward the 1970s, but with deliberate rawness. Every visual cue is chosen to reinforce tension rather than decorate it. This isn’t glossy escapism but immersion in unease—an aesthetic that captures the human messiness of history.

The Designer’s Own Reflection

The creator emphasizes that this isn’t a breezy family game you play every weekend. Instead, it’s the kind of experience you might play once or twice, but that lingers long afterward. Its value isn’t in encyclopedic accuracy but in sparking empathy, asking questions, and leaving emotional traces long after the pieces are packed away.

Final Thoughts

1975 White Christmas shows how games can evolve into cultural storytelling devices. Far beyond pastime, they invite us to reflect, to empathize, and to confront dilemmas through the lens of play. It’s the tug between mechanics and meaning that makes this game more than just another box on the shelf.

A Question for Us

What do you seek in a game? Do you focus on sharp strategy, or are you drawn toward experiences that offer an emotional journey even if they’re not replayed often? Perhaps even more critical: how should designers carry the responsibility of history when transforming it into an interactive experience?

Would you like me to expand this into a deeper, reportage-style feature—placing it alongside other historical games such as Freedom: The Underground Railroad or This War of Mine—highlighting how different creators use design to tell human stories through play?